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lower level zones or unnamed MoBs in the Tower of Solusek Ro. These molds
are droppable, thus can now be bought from other players. The other major
item needed is 1-3 Ethereal Sheets of Metal. This is crafted by using the
Brewing and Smithing skill, both trivial over 220. These are droppable and can
be purchased from other players or made by friends.
Once a cleric has one of these molds and the appropriate number of sheets, they
should buy a Planar Smithing Hammer from one of the vendors in the Plane of
Knowledge. Once this is done, the Cleric should zone into the Plane of
Tranquility and search for Bor Wharhammer, who is located in the building
behind the bank. Hand Bor 500 Platinum and receive a container called the
Mystical Forge of Ro and an Emblem. Combine the mold, emblem, hammer and
appropriate number of sheets into the Mystical Forge. The result is the ornate
armor.
Bracers require one Ethereal Sheet of Metal. Helms, gloves, boots and arms
require two, while greaves and the breastplate require three.
2.8 The Cleric Epic Quest
Welcome to once the most hated epic quest in the game. Until recently, this
quest involved days and weeks of solid camping, kill stealing, petitions and many
headaches for the GMs. The quest is still long and does involve some camping
but the bottleneck at the end known as Ragefire is no more. In the end, the
reward is still the best epic in the game and the most sought after.
Step One: Obtain the Orb of Frozen Water
" In Lake Rathe, kill Lord Bergurgle, and then turn in Lord Bergurgle's
Crown to Shmendrik Lavawalker. Natasha Whitewater will attack him
immediately after spawning. When he dies, kill the Spirit of Flame that
spawns. Loot the Damaged Goblin Crown and give it to Natasha
Whitewater who despawns and returns an Ornate Sea Shell.
" Travel to Timorous Deep to turn in the shell to Omat Vastsea and receive
a Coral Statue of Tarew in return.
" Travel to the Temple of Solusek Ro and give the Coral Statue of Tarew to
a Seeker (spawns at 9am game time, despawns at 9pm) and kill the
resulting Plasmatic Priest and loot a Blood Soaked Plasmatic Priest Robe.
" Travel to Solusek A. Kill Lord Gimblox and loot Lord Gimblox's Signet
Ring.
" Return to Timorous Deep and turn in the Blood Soaked Plasmatic Priest
Robe to Omat Vastsea, receiving Orb of Frozen Water. This spawns
Natasha Whitewater and starts the second part of the quest.
Step Two: Obtain the Orb of Clear Water
" Turn in Lord Gimblox's Signet Ring to Natasha and receive the Ornate
Sea Shell.
" Travel to the Burning Woods. Turn in the Ornate Sea Shell to Naxot
Deepwater, receive a Message to Natasha and kill Ixiblat Fer, looting the
Sceptre of Ixiblat Fer.
" Travel to Chardok. Kill Overking Bathezid Di'Zok, looting a Singed Scroll.
" Return to Timorous Deep and turn in the Sceptre of Ixiblat Fer and Singed
Scroll to Omat Vastsea, receiving the Orb of Clear Water. This spawns
Natasha Whitewater again and starts the third part of the quest.
Step Three: Obtain the Orb of Vapor
" Give the Message to Natasha to her to receive a Shimmering Pearl.
" Travel to Solusek B and find Zordak Ragefire (24 hour spawn). Hand him
the Shimmering Pearl and receive Swirling Pearl and a four slot container.
" Travel to Skyfire and collect four Pearlescent Shards that drop off any
MoB in the zone.
" Combine shards in box and hand to NPC at Ragefire s previous spawn
spot. This spawns Zordakalicus Ragefire. Kill him and loot the Unpure
Heart of Zordakalicus Ragefire
" Combine Swirling Pearl in Heart and get the Heart of Zordakalicus
Ragefire. Head back to Omat Vastea.
Step Four: Obtain the Orb of the Triumvirate
" Turn in the Orb of Frozen Water, Orb of Clear Water, and Orb of Vapor to
Jhassad Oceanson, receiving the Orb of the Triumvirate and causing the
Avatar of Water to appear.
Step Five: Obtain the Water Sprinkler of Nem Ankh
" Turn in the Orb of the Triumvirate to the Avatar of Water, receiving the
Water Sprinkler of Nem Ankh.
3. Clerical Procedures and Tactics
3.1 Introduction
Clerics have two main roles to play in the game: the first is keeping the party or
raid buffed and the second and most important is healing. Healing in a group is
fairly straight forward as the cleric heals anyone that is getting low on hit points.
Healing in a raid requires timing in conjunction with other clerics, all who heal the
main tank.
3.2 Complete Heal Chain (CH Chain)
Against many, many raid level mobs in the endgame this is the healing method of
choice. It requires complete attention and focus to the task at hand. Usually the
Cleric will not heal anyone but the main tank. The recommended way of this is
through the use of hotkeys as shown in the example below.
" Line 1: /target (main tank)
" Line 2: /cast (spellnumber)
" Line 3: /raidsay Complete Heal to (maintank)!
" Line 4: /delay (x)
" Line 5: /tell (nextcleric) GO!
The purpose of this hotkey is to target the main tank, cast the complete heal, let
other clerics know the Cleric has cast it and informs them when it is the next
Cleric s turn to heal. The purpose of the delay is to maximize the healing
potential of the Complete Healing group. On easier MoBs the delay is set higher
while on harder MoBs the delay is shorter. Each delay waits a tenth of a second,
so a /delay of 50 is 5 seconds. Each guild will have a different way of setting up
their Complete Heal groups. It is a good idea to confirm which way the guild
wishes to set up the hot keys for their Clerics.
3.3 Assisted Healing
When Clerics are not in a Complete Healing group, they are often asked to assist
those that are. This is a great way to add more healing power to the raid.
" Line 1: /assist %T ( where %t is the MoB that the raid is currently fighting)
" Line 2: /cast (spell number usually the quickest heal possible)
" Line 3: /raidsay or /g Casting (spell) on %t
This type of healing ensures that whatever player that currently has aggro from
the MoB, will be healed.
4. Alternate Experience
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